Gregory Wieber › Experiments

The following are pieces generated in Apple's Metal Framework. Metal, like OpenGL, is a programming interface / shading language for controling a graphics card (GPU). GPU's require a different approach to coding; they're more limited in what they can do than a CPU, but they can do many simple things in parallel. I've always been interested in generative or algorithmic art, wherein simple rules can produce complex phenomena. Harnessing the GPU allows for some fairly complex systems to emerge — even on a relatively entry-level device like a Macbook or an iPhone.